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Sep. 19th, 2004 07:22 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Oh man. Oh man the fun of game last night. Once game actually started happening.
Essentially, it went in two parts. Firstly the bf and I got there, Sam and Jericho (the bf's character) split off from the group to go deliver a prisoner, and the rest of the group stayed aboard the sub.
Last time on As The Bullet Spins, Samael had gotten himself shot by moving to collect up some disks and maps when he had been told not to move by a paranoid gunbunny. We'll call him the Vindictive Idiot, or VI for short. Sam was not 'where he was supposed to be', which is to say he had gotten into the locked room by persuasion rather than by force, and unseen by the rest of the group. No one else had a problem with this. But VI did, and shot him when he rolled his eyes and moved to collect the information anyway. Then Trigger-Happy, whom we'll call Trig for short, shot VI because VI had shot an apparently unarmed man.
Note: Samael does not carry a gun. Or use a gun. You know Sam. You know that he doesn't need to.
Actually Trig shot VI after VI, Trig, and Jer were all pointing guns at each other. Very Reservoir Dogs. I was Mr. Orange.
So anyway. That happens. Apparently VI carried a grudge for a month, because the second we hit port he set up a complicated ambush for just about everyone on the ship. Jer and Sam escaped. Goddess knows what Sam would have done if he'd been on the boat. Something weird and strange and yet somehow efficient and useful. The ambush winds up with Trig incapacitated, which enfuriates his player who is a sixteen year old boy. Yeah. A very young-boy sixteen year old boy. Which means there is a LOT of out of character yelling and swearing and storming around. He had a knife in his pocket too. This did not make me happy. But I digress.
VI sets up a complicated ambush that puts him in control of the ship, incapacitates Trig and an NPC, and locks Trig and Patch up in one area of the ship... and everyone starts scrambling to get him. At this point I started getting a headache... and so did the GM, I think. I know the bf had a headache. I think all of the players had headaches. Except one, who was asleep. It wound up in two confrontations, one in game, one out of game.
In game: Trig gets zip-tied and stuffed in a locker. Trig breaks the zip ties and kicks open the locker, because this is Shadowrun and that is very cool. Patch and a passel of NPCs (this GM has too many NPCs) trap VI in a room. They throw gas grenades in, etc. VI shoots out capsule rounds with drugs in. Gets a couple shots off, but is eventually subdued.
Out of game: Trig and VI get into it. Trig is hyper and swearing and unstable, VI is quiet and calm (and much older, I think he's the kid's father but I'm not entirely sure with that family) and goading and pushy and trying every dirty trick in the book to come out on top while at the same time trying to seem reasonable. There is MUCH arguing about the rules, much looking up of things in books, much arbitrating by the bf who is getting more and more exasperated. Much whining about how their character's dead, no, no, it's all right, he cheated, but, you know, he's dead, it's okay, we'll move on. In that tone of voice. Oi.
FINALLY everything resolves. Patch calls Jer on his cell phone, and we get to hear about what happened. Oh joy. We're in the airport, waiting for our transport out of there and doing all we can to control the situation. We also suffer an incursion of "ze Germans." You know, the ones Turkish was talking about? In this case they work for a dragon and are probably our enemies. What fun. I take their pictures, because I take everyone's pictures, and it's turning out to be damn useful. Did I mention Sam has a camera in his head?
I can already tell I'm going to be switching a lot between 'Sam' and 'I' for a while.
So. We get on the plane. We go to Paris, where the drop is supposed to take place. We go into Notre Dame (what a wonderful place for a package drop. whee!) after Jer pretends he's taking one person in to be faith-healed and I pretend I'm escorting a prisoner in for confession. We talk with the man, who calls himself 'Warlock', and enjoy some Sorcerous negotiations. I like Sorcerous negotiations. See, this is the kind of roleplay I LIKE. Flash of temper from the GM as people keep talking through the game. That was... interesting.
We agree to trade over the rest of the prisoners in four days' time at a city on the coast. That the GM not-so-subtly railroads us into, which turns out to be a Plot Point. Hee. There follows a dinner and several conversations in which Sam alternates between sitting and listening to everyone drop pounds and pounds of information all around him, and poking people. Mostly Warlock, since he's been on a ship with the rest of them for a while and sort of has their measure now. Warlock he pokes. About personal stuff. Which Warlock dodges, interestingly. There's also something about the whole thing between Warlock, an NPC, and another side character that makes Samael's instincts go 'soap opera!' Only not phrased that way, but you know what we mean. So every time he can interject a question between the others he asks "And what reasons do you have, Warlock? Money, love, power?" and if it's not money and it's not power... And on and on and on.
And then we stopped, 'cause it was 6 in the morning. And then a bunch of us went outside to talk, me, the bf, the bf's brother, and the GM. And we talked for a bit, and the bf basically went through a thing with the GM that was "I don't want to be left out of ANYTHING." And the GM going "Okay. I getcha." and smiling and nodding. And Sam must have still been riding me because I was just standing and listening and once broke in to look at the GM (and I can look him directl yin the eyes, gods he's short!) and say "We have to talk." And he nodded. And it was all very sorcerous.
Ohyeah. The other funny bit. As we were going to the meet with Warlock Sam was looking around the group, taking their measure, figuring out who was going to control the dynamics of the situation and how it was going to go. Patch was too flustered to control anything. Trig was too hyper. VI wasn't there. Jer might have, but that woud have been somewhat all right. Of the NPCs there was Julie, who it would also have been somewhat all right and fitting, Denise and Mitch, who didn't seem too inclined to put themselves forward.. and Warlock. So, in true Sorcerous form, he decides that if Warlock starts getting too much of the power in the situation (and of course this is as Samael defines power, which is slightly skewed) he's going to offer the information he has in exchange for... other favors. And in my head I watch him planning just how he's going to touch Warlock, and look at him. And considering this, as I said before, is the game with the homophobic brother... that just made me laugh. I'm not sure if the GM was figuring out what I was going to do or not. But it didn't come to that.
It's great fun. Samael's so... he is who he is. Just in Shadowrun. And no one else is familiar enough with him to worry about it. In fact, I'm not sure they're picking up on what he's doing. The GM is. Jer kind of is. But... It's all great fun. I can't wait till next game.
Essentially, it went in two parts. Firstly the bf and I got there, Sam and Jericho (the bf's character) split off from the group to go deliver a prisoner, and the rest of the group stayed aboard the sub.
Last time on As The Bullet Spins, Samael had gotten himself shot by moving to collect up some disks and maps when he had been told not to move by a paranoid gunbunny. We'll call him the Vindictive Idiot, or VI for short. Sam was not 'where he was supposed to be', which is to say he had gotten into the locked room by persuasion rather than by force, and unseen by the rest of the group. No one else had a problem with this. But VI did, and shot him when he rolled his eyes and moved to collect the information anyway. Then Trigger-Happy, whom we'll call Trig for short, shot VI because VI had shot an apparently unarmed man.
Note: Samael does not carry a gun. Or use a gun. You know Sam. You know that he doesn't need to.
Actually Trig shot VI after VI, Trig, and Jer were all pointing guns at each other. Very Reservoir Dogs. I was Mr. Orange.
So anyway. That happens. Apparently VI carried a grudge for a month, because the second we hit port he set up a complicated ambush for just about everyone on the ship. Jer and Sam escaped. Goddess knows what Sam would have done if he'd been on the boat. Something weird and strange and yet somehow efficient and useful. The ambush winds up with Trig incapacitated, which enfuriates his player who is a sixteen year old boy. Yeah. A very young-boy sixteen year old boy. Which means there is a LOT of out of character yelling and swearing and storming around. He had a knife in his pocket too. This did not make me happy. But I digress.
VI sets up a complicated ambush that puts him in control of the ship, incapacitates Trig and an NPC, and locks Trig and Patch up in one area of the ship... and everyone starts scrambling to get him. At this point I started getting a headache... and so did the GM, I think. I know the bf had a headache. I think all of the players had headaches. Except one, who was asleep. It wound up in two confrontations, one in game, one out of game.
In game: Trig gets zip-tied and stuffed in a locker. Trig breaks the zip ties and kicks open the locker, because this is Shadowrun and that is very cool. Patch and a passel of NPCs (this GM has too many NPCs) trap VI in a room. They throw gas grenades in, etc. VI shoots out capsule rounds with drugs in. Gets a couple shots off, but is eventually subdued.
Out of game: Trig and VI get into it. Trig is hyper and swearing and unstable, VI is quiet and calm (and much older, I think he's the kid's father but I'm not entirely sure with that family) and goading and pushy and trying every dirty trick in the book to come out on top while at the same time trying to seem reasonable. There is MUCH arguing about the rules, much looking up of things in books, much arbitrating by the bf who is getting more and more exasperated. Much whining about how their character's dead, no, no, it's all right, he cheated, but, you know, he's dead, it's okay, we'll move on. In that tone of voice. Oi.
FINALLY everything resolves. Patch calls Jer on his cell phone, and we get to hear about what happened. Oh joy. We're in the airport, waiting for our transport out of there and doing all we can to control the situation. We also suffer an incursion of "ze Germans." You know, the ones Turkish was talking about? In this case they work for a dragon and are probably our enemies. What fun. I take their pictures, because I take everyone's pictures, and it's turning out to be damn useful. Did I mention Sam has a camera in his head?
I can already tell I'm going to be switching a lot between 'Sam' and 'I' for a while.
So. We get on the plane. We go to Paris, where the drop is supposed to take place. We go into Notre Dame (what a wonderful place for a package drop. whee!) after Jer pretends he's taking one person in to be faith-healed and I pretend I'm escorting a prisoner in for confession. We talk with the man, who calls himself 'Warlock', and enjoy some Sorcerous negotiations. I like Sorcerous negotiations. See, this is the kind of roleplay I LIKE. Flash of temper from the GM as people keep talking through the game. That was... interesting.
We agree to trade over the rest of the prisoners in four days' time at a city on the coast. That the GM not-so-subtly railroads us into, which turns out to be a Plot Point. Hee. There follows a dinner and several conversations in which Sam alternates between sitting and listening to everyone drop pounds and pounds of information all around him, and poking people. Mostly Warlock, since he's been on a ship with the rest of them for a while and sort of has their measure now. Warlock he pokes. About personal stuff. Which Warlock dodges, interestingly. There's also something about the whole thing between Warlock, an NPC, and another side character that makes Samael's instincts go 'soap opera!' Only not phrased that way, but you know what we mean. So every time he can interject a question between the others he asks "And what reasons do you have, Warlock? Money, love, power?" and if it's not money and it's not power... And on and on and on.
And then we stopped, 'cause it was 6 in the morning. And then a bunch of us went outside to talk, me, the bf, the bf's brother, and the GM. And we talked for a bit, and the bf basically went through a thing with the GM that was "I don't want to be left out of ANYTHING." And the GM going "Okay. I getcha." and smiling and nodding. And Sam must have still been riding me because I was just standing and listening and once broke in to look at the GM (and I can look him directl yin the eyes, gods he's short!) and say "We have to talk." And he nodded. And it was all very sorcerous.
Ohyeah. The other funny bit. As we were going to the meet with Warlock Sam was looking around the group, taking their measure, figuring out who was going to control the dynamics of the situation and how it was going to go. Patch was too flustered to control anything. Trig was too hyper. VI wasn't there. Jer might have, but that woud have been somewhat all right. Of the NPCs there was Julie, who it would also have been somewhat all right and fitting, Denise and Mitch, who didn't seem too inclined to put themselves forward.. and Warlock. So, in true Sorcerous form, he decides that if Warlock starts getting too much of the power in the situation (and of course this is as Samael defines power, which is slightly skewed) he's going to offer the information he has in exchange for... other favors. And in my head I watch him planning just how he's going to touch Warlock, and look at him. And considering this, as I said before, is the game with the homophobic brother... that just made me laugh. I'm not sure if the GM was figuring out what I was going to do or not. But it didn't come to that.
It's great fun. Samael's so... he is who he is. Just in Shadowrun. And no one else is familiar enough with him to worry about it. In fact, I'm not sure they're picking up on what he's doing. The GM is. Jer kind of is. But... It's all great fun. I can't wait till next game.